Jobs are selected in one month blocks of time in game, and offer varying rewards. Rewards can include skill gain, kudos, and relationship gain with NPCs. Relaxation actions taken by Sol are also listed here. Relaxation actions reduce Sol's stress by 100, and offer relationship rewards with NPCs or pets. Jobs also correlate to particular career endings.
Jobs usually become available during a conversation or event. Often, you can apply for the job at that time if you meet its requirements. In any case, you can always apply for the job later at its location once you meet its requirements.
Alternate skill, stress, or kudos gain in brackets are rewards for completing a related storyline.
Activity
|
Primary Skill
|
Other Skills
|
Affection
|
Kudos
|
Stress
|
Requirements
|
Availability
|
Babysitting
|
+2 Empathy
|
+1 Creativity
|
+1 Tammy
|
+7 (+12)
|
+10
|
None
|
Age 10 Mid Pollen, talk to Tammy; only available before age 15
|
Help in the Kitchens
|
+2 Creativity
|
+2 Empathy
|
+1 Tammy
|
+7 (+12)
|
+10
|
20 Organising
|
Age 13, Quarters event
|
Work in the Cafe
|
+3 Empathy
|
+3 Creativity
|
+1 Tangent
|
+18
|
+15 (+10)
|
None
|
Age 17, Quarters event; must first have Rex Friendship 20, then help Rex with his project 10 times (5 on replay)
|
Practice Photophonor
|
+3 Creativity
|
+1 Bravery
|
+1 Nomi-Nomi
|
+0 (+5)
|
+5
|
None
|
Own a photophonor; either choose it during the month event in age 12 Early Quiet, or buy from the depot
|
Relax in the Lounge
|
N/A
|
N/A
|
+1 Tammy and Rex
|
N/A
|
-100
|
None
|
Age 10, talk to Dad
|
Activity
|
Primary Skill
|
Other Skills
|
Affection
|
Kudos
|
Stress
|
Requirements
|
Availability
|
Study Life Sciences
|
+2 Biology
|
+1 (+2) Reasoning
|
+1 Tangent
|
+0
|
+15
|
None
|
Age 10, talk to Dad
|
Study Engineering
|
+1 Engineering
|
+2 (+3) Reasoning
|
+1 Nomi-Nomi and Tangent
|
+0
|
+15
|
5 Reasoning
|
Age 10, Engineering event
|
Study Humanities
|
+2 Creativity
|
+2 Persuasion, (+1 Reasoning)
|
+1 Tangent
|
+0
|
+15
|
None
|
Age 10, talk to Dad
|
Tutor Children
|
+3 Reasoning
|
+1 Empathy
|
+1 Nomi-Nomi
|
+12 (+17)
|
+15
|
30 Reasoning
|
Age 13, Engineering event
|
Repair Robots
|
+3 Engineering
|
+2 Creativity
|
+1 Nomi-Nomi
|
+16 (+21)
|
+10
|
50 Engineering
|
Age 15, Engineering event
|
Assist in Medbay
|
+3 Biology
|
+3 Empathy
|
+1 Tangent
|
+13 (+18)
|
+15
|
50 Biology
|
Age 16, Engineering event
|
Rebuild
|
+3 Toughess
|
+3 Organisation
|
None
|
+5
|
+10
|
None
|
Only during age 14, Early and Mid Quiet
|
Mourn
|
N/A
|
N/A
|
N/A
|
N/A
|
-100
|
None
|
Only during age 14, Early and Mid Quiet
|
Activity
|
Primary Skill
|
Other Skills
|
Affection
|
Kudos
|
Stress
|
Requirements
|
Availability
|
Play Sportsball
|
+2 Bravery
|
+1 Toughness
|
+1 Anemone
|
+0
|
+10 (+5)
|
None
|
Age 10, talk to Anemone
|
Defense Training
|
+2 Combat
|
+1 Animals
|
+1 Anemone and Vace
|
+0
|
+15 (+10)
|
None
|
Age 11 Early Quiet, month event
|
Lookout Duty
|
+3 Perception
|
+1 Animals
|
+1 Anemone
|
+5 (+10)
|
+10
|
20 Perception
|
Age 11, Garrison event
|
Guard Duty
|
+3 Combat
|
+2 Bravery
|
+1 Vace
|
+18 (+23)
|
+20
|
30 Combat and 10 Bravery
|
Age 15 Late Quiet, Garrison event
|
Relax on the Wall
|
N/A
|
N/A
|
+1 Dys
|
N/A
|
-100
|
None
|
Age 11 Early Dust, month event
|
Activity
|
Primary Skill
|
Other Skills
|
Affection
|
Kudos
|
Stress
|
Requirements
|
Availability
|
Shovel Dirt
|
+3 Toughess
|
N/A
|
+1 Cal
|
+5 (+10)
|
+15
|
None
|
Age 10 Early Quiet, month event
|
Work on the Farm
|
+2 Biology
|
+2 Toughness
|
+1 Cal
|
+10 (+15)
|
+10
|
20 Biology
|
Age 11 Mid Quiet, Geoponics event
|
Research Xenobotany
|
+2 (+3) Biology
|
+2 Organising
|
+1 Cal
|
+15
|
+10
|
None
|
33 Biology Perk, Explore the Xenobotany Lab in Geoponics
|
Tend the Animals
|
+3 (+4) Animals
|
+2 Empathy
|
+1 Cal
|
+10
|
+10
|
20 Animals
|
Age 11 Mid Quiet, Geoponics event
|
Relax in the Park
|
N/A
|
N/A
|
None
|
N/A
|
-100
|
None
|
Age 12, Geoponics event or talk to Cal after obtaining a pet
|
Activity
|
Primary Skill
|
Other Skills
|
Affection
|
Kudos
|
Stress
|
Requirements
|
Availability
|
Deliver Supplies
|
+2 Organising
|
+1 Perception
|
+1 Marz, +1 Rex
|
+5 (+10)
|
+10
|
10 Toughness or Organising
|
Age 10 Late Quiet, talk to Marz
|
Work in the Depot
|
+2 Organising
|
+2 Persuasion
|
+1 Marz
|
+9 (+14)
|
+10
|
None
|
Age 12 Mid Quiet, talk to Marz with Friendship 10 or Rebellion less than 20
|
Work Construction
|
+3 Engineering
|
+2 Toughness
|
+1 Rex
|
+10 (+15)
|
+15
|
30 Toughness
|
Age 15 Late Quiet, Command event
|
Assist the Governor
|
+3 Persuasion
|
+3 Organising
|
+1 Marz
|
+8 (+13)
|
+10
|
60 Persuasion or Rebellion less than 30
|
Age 16 Early Pollen, Command event; not available if you are Governor
|
Govern
|
+3 Persuasion
|
+3 Bravery
|
+1 Marz
|
+25
|
+15 (+10)
|
None
|
Age 19 Early Dust, Month event; must work with Marz to plan a coup starting Age 18 Mid Dust, secure all council votes, and have 100 Persuasion
|
Expeditions jobs work differently to other jobs. Rather than granting rewards and passing the month immediately, expeditions jobs place you in an expedition map. Throughout the map will be randomised and story events, most of which must be completed to move past them. Each event will provide its own challenges and rewards, and will increase your Stress by 15. You can return to the colony at any time, or if your Stress reaches 100 you will be forced to return. Upon returning, you are granted the listed rewards and the month passes.
Activity
|
Primary Skill
|
Other Skills
|
Affection
|
Requirements
|
Availability
|
Sneak Out to Explore Glow
|
+2 Bravery
|
+1 Perception
|
None
|
None
|
Boss event in Ridge 3 times; only during Glow
|
Sneak Out Through the Drainpipe
|
+2 Bravery
|
+1 Perception
|
+1 Dys
|
None
|
Either talk to Tonin or Utopia with 20 Bravery or Toughness; or age 10 Mid Pollen, talk to Tangent, then Dys with 10 Dys Friendship; only available before age 15 and not if expeditions unlocked
|
Explore Nearby
|
+2 Bravery
|
+1 Perception
|
+1 Dys
|
None
|
Age 13 Early Quiet, month event; plus speak to Tonin or Utopia with 20 Bravery or Toughness
|
Survey the Plains
|
+3 Perception
|
+1 Animals
|
+1 Dys
|
None
|
Age 13 Early Quiet, month event; plus speak to Tonin or Utopia with 20 Bravery or Toughness
|
Forage in the Valley
|
+2 Perception
|
+2 Biology
|
None
|
20 Perception (skipped after age 14 pollen event)
|
Age 13, expedition event at least a month after first surveying the plains; or age 14 Early Pollen, month event, plus unlock Explore Nearby and Survey the Plains
|
Survey the Ridge
|
+2 Perception
|
+2 Engineering
|
+1 Dys
|
30 Perception, pass a challenge
|
Age 15 Late Quiet, expedition event
|
Hunt in the Swamps
|
+3 Animals
|
+2 Combat
|
+1 Vace
|
30 Animals or Combat, pass a challenge
|
Age 17 Mid Quiet, expedition event
|